﻿// A manifold for two touching convex shapes.
if (!$.Engine.Collision || typeof $.Engine.Collision === "undefined") $.Engine.Collision = {};
$.Engine.Collision.OBB = function () {
  this.R = new $.Engine.Math.Mat2D();
  this.center = new $.Engine.Math.Vector2D();
  this.extents = new $.Engine.Math.Vector2D();
};
Object.extend($.Engine.Collision.OBB.prototype, {
  R: new $.Engine.Math.Mat2D(),
  center: new $.Engine.Math.Vector2D(),
  extents: new $.Engine.Math.Vector2D()
});
